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104

answers:

1

hi,

I asked this question in an Nasa WorldWind forum but haven't got a reply yet http://forum.worldwindcentral.com/showthread.php?t=24428

So, perhaps you could help me :).

I'm still playing around with WWJ and what you posted here http://forum.worldwindcentral.com/showthread.php?t=24318 THX! currently I'm trying to add different layers, so that I can add several polylines and can clear them, so that I can "let them grow in realtime".

but my aim is still to implement at least basic represantations of moon and other celestial bodies and the spacecraft. I want to use WWJ for a lunar mission and I'm simulating a n-body problem and I would like to have representations of all bodies. it doesn't matter when there are just spheres, but they have to be at least the size and te position of the body simulated.

how can I chieve this? I couldn't find this in the wiki. the uber-thing would be to use WW's moon model and place it accordingly, but just a sphere painted grey would be okay :).

(that's why I asked for a solar view in another thread :))

Andreas

A: 

Apologies in advance if you already know about these, I've never used WWJ myself -- though I may have to play with it a bit when I get home tonight.

Sun has a page on its website (link) about getting started using WorldWind in your apps. And the WorldWind people have a wiki that contains a developer FAQ, among other things.

Lord Torgamus
Hi, did you play with it? :)unfortunally I learn such things by tutorials and testing, and I don't understand stuff by the documentary with almost no examples in it. Their wiki isn't specific enough, at least for my taste.So you could really help me :)
Andreas Hornig
Not yet, but I will update my post if I do.
Lord Torgamus