I'm trying to load some images using Bitmap.getBitmapResource()
, but it takes about 2 or 3 seconds per image to load. I'm testing on the Storm, specifically. The odd thing is, when I install OS 5.0, the loading goes in a snap, no delay at all.
Should I be looking at the format used? Or where the files are stored? I've tried both 24- and 8-bit PNGs, with transparency. The files are stored in a subdirectory in the COD, so getBitmapResource
is passed a path, like "images/img1.png" instead of just "img1.png".
Is any of this making things slower?