Hello everyone,
description
- lines are originating from origin(0,0,0).
- lines are at some random angle to the Normal of Top face of the cube.
- if the lines are intersecting cube, calculate the intersection point.
- mainly I want to know how much distance the line traveled inside the cube.
I don't know exactly which approach I should take, I would be pleased and thankful if someone could guide me to the right direction, to use OpenGL, DirectX or some other library, for C#. Some example or sample will be appreciated.