is it not possible to have both CLICK and DOUBLE_CLICK on the same display object? i'm trying to have both for the stage where double clicking the stage adds a new object and clicking once on the stage deselects a selected object.
it appears that DOUBLE_CLICK will execute both itself as well as the first CLICK functions in the path toward DOUBLE CLICK (mouse down, mouse up, click, mouse down, mouse up, double click).
in other languages i've programmed with there was a built-in timers that set the two apart. is this not available in AS3?
UPDATE
here's some code. essentially what i would like is have one or the other, not both with double click
stage.doubleClickEnabled = true;
stage.addEventListener(MouseEvent.DOUBLE_CLICK, twoClicks, false, 0, true);
stage.addEventListener(MouseEvent.CLICK, oneClick, false, 0, true);
function oneClick(evt:MouseEvent):void
{
trace("One CLICK");
}
function twoClicks(evt:MouseEvent):void
{
trace("Two CLICKS");
}
//oneClick trace = "One CLICK"
//twoClicks trace = "One CLICK Two CLICKS" (instead of just Two CLICKS)