Hi!
Is there a maximum number of assembly language instructions to be loaded into the fragment program unit? I have an algorithm on to port from cpu to gpu and apparently it doesn't fit on the gpu.
Hi!
Is there a maximum number of assembly language instructions to be loaded into the fragment program unit? I have an algorithm on to port from cpu to gpu and apparently it doesn't fit on the gpu.
There is a limit on the maximum amount of instructions a shader can have. As far as I know, it varies from GPU to GPU. If your shader is too large, compilation will generate an error.