Are there any reasons a call to disable a glsl program should take 50ms?
I did a glFlush before, so it can't be the pipeline being flushed before a program change.
Enabling the shader takes 0.03ms.
Are there any reasons a call to disable a glsl program should take 50ms?
I did a glFlush before, so it can't be the pipeline being flushed before a program change.
Enabling the shader takes 0.03ms.