I recently found out that OpenGL 3.0 was released a week ago. I glanced through the specification and read through some of the forum posts on the Khronos message board, and... I'm devastated. Not only did they not release the promised object model, but they deprecated most of the functionality that, IMHO, made OpenGL great, in favor of a more DirectX-like model.
I'm only a beginner, but it seems to me like this is a clumsy step in an entirely incorrect direction, and a step you can't come back from.
Me and OpenGL - it was love at first sight. It symbolized freedom and nonconformity. And now... I don't know what the future holds, and frankly, I'm scared.
What are your opinions?