I'm trying to iterate over an enum, and call a method using each of its values as a parameter. There has to be a better way to do it than what I have now:
foreach (string gameObjectType in Enum.GetNames(typeof(GameObjectType)))
{
GameObjectType kind = (GameObjectType) Enum.Parse(typeof (GameObjectType), gameObjectType);
IDictionary<string, string> gameObjectData = PersistentUtils.LoadGameObject(kind, persistentState);
}
//...
public static IDictionary<string, string> LoadGameObject(GameObjectType gameObjectType, IPersistentState persistentState) { /* ... */ }
Getting the enum names as strings, then parsing them back to enums, feels hideous.