I'm trying to rotate a canvas element AFTER it's been appended to the DOM. Canvas is 600x50 and this is the code at hand:
var canvas = document.getElementsByTagName('canvas')[2];
var ctx = canvas.getContext('2d');
ctx.translate(300, 25); // rotate @ center
ctx.rotate(angle * Math.PI/180);
which isn't accomplishing the task. Am I missing something?
Thanks