I've written a simple class for debugging and I call the method Debugger.WriteLine(...) in my code like this:
Debugger.WriteLine("[Draw]", "InProgress",
"[x,y] = " + x.ToString("0.00") +
", " + y.ToString("0.00") +
"; pos = " + lastPosX.ToString() + "x" +
lastPosY.ToString() + " -> " + posX.ToString() +
"x" + posY.ToString() + "; SS = " +
squareSize.ToString() + "; MST = " +
startTime.ToString("0.000") + "; Time = " + time.ToString() +
phase.ToString(".0000") + "; progress = " +
progress.ToString("0.000") + "; step = " +
step.ToString() + "; TimeMovementEnd = " +
UI.MovementEndTime.ToString()
);
The body of the procedure Debugger.WriteLine is compiled only in Debug mode (directives #if, #endif). What makes me worry is that I often need ToString() in Debugger.WriteLine call which is costly because it creates still new strings (for changing number for example). How to solve this problem?
A few points/questions about debugging/tracing:
I don't want to wrap every Debugger.WriteLine in an IF statement or to use preprocessor directives in order to leave out debugging methods because it would inevitable lead to a not very readable code and it requires too much typing.
I don't want to use any framework for tracing/debugging. I want to try to program it myself.
Are Trace methods left out if compiling in release mode? If it is so is it possible that my methods would behave similarly?
With the static String.Format method I can do this:
output = String.Format("You are now {0} years old.", years);
Which seems nice. Is it a solution for my problem with ToString()?