I have been using the latest version of the WPFMediaKit. What I am trying to do is write a sample application that will use the Samplegrabber to capture the video frames of video files so I can have them as individual Bitmaps.
So far, I have had good luck with the following code when constructing and rendering my graph. However, when I use this code to play back a .wmv video file, when the samplegrabber is attached, it will play back jumpy or choppy. If I comment out the line where I add the samplegrabber filter, it works fine. Again, it works with the samplegrabber correctly with AVI/MPEG, etc.
protected virtual void OpenSource()
{
FrameCount = 0;
/* Make sure we clean up any remaining mess */
FreeResources();
if (m_sourceUri == null)
return;
string fileSource = m_sourceUri.OriginalString;
if (string.IsNullOrEmpty(fileSource))
return;
try
{
/* Creates the GraphBuilder COM object */
m_graph = new FilterGraphNoThread() as IGraphBuilder;
if (m_graph == null)
throw new Exception("Could not create a graph");
/* Add our prefered audio renderer */
InsertAudioRenderer(AudioRenderer);
var filterGraph = m_graph as IFilterGraph2;
if (filterGraph == null)
throw new Exception("Could not QueryInterface for the IFilterGraph2");
IBaseFilter renderer = CreateVideoMixingRenderer9(m_graph, 1);
IBaseFilter sourceFilter;
/* Have DirectShow find the correct source filter for the Uri */
var hr = filterGraph.AddSourceFilter(fileSource, fileSource, out sourceFilter);
DsError.ThrowExceptionForHR(hr);
/* We will want to enum all the pins on the source filter */
IEnumPins pinEnum;
hr = sourceFilter.EnumPins(out pinEnum);
DsError.ThrowExceptionForHR(hr);
IntPtr fetched = IntPtr.Zero;
IPin[] pins = { null };
/* Counter for how many pins successfully rendered */
int pinsRendered = 0;
m_sampleGrabber = (ISampleGrabber)new SampleGrabber();
SetupSampleGrabber(m_sampleGrabber);
hr = m_graph.AddFilter(m_sampleGrabber as IBaseFilter, "SampleGrabber");
DsError.ThrowExceptionForHR(hr);
/* Loop over each pin of the source filter */
while (pinEnum.Next(pins.Length, pins, fetched) == 0)
{
if (filterGraph.RenderEx(pins[0],
AMRenderExFlags.RenderToExistingRenderers,
IntPtr.Zero) >= 0)
pinsRendered++;
Marshal.ReleaseComObject(pins[0]);
}
Marshal.ReleaseComObject(pinEnum);
Marshal.ReleaseComObject(sourceFilter);
if (pinsRendered == 0)
throw new Exception("Could not render any streams from the source Uri");
/* Configure the graph in the base class */
SetupFilterGraph(m_graph);
HasVideo = true;
/* Sets the NaturalVideoWidth/Height */
//SetNativePixelSizes(renderer);
}
catch (Exception ex)
{
/* This exection will happen usually if the media does
* not exist or could not open due to not having the
* proper filters installed */
FreeResources();
/* Fire our failed event */
InvokeMediaFailed(new MediaFailedEventArgs(ex.Message, ex));
}
InvokeMediaOpened();
}
And:
private void SetupSampleGrabber(ISampleGrabber sampleGrabber)
{
FrameCount = 0;
var mediaType = new AMMediaType
{
majorType = MediaType.Video,
subType = MediaSubType.RGB24,
formatType = FormatType.VideoInfo
};
int hr = sampleGrabber.SetMediaType(mediaType);
DsUtils.FreeAMMediaType(mediaType);
DsError.ThrowExceptionForHR(hr);
hr = sampleGrabber.SetCallback(this, 0);
DsError.ThrowExceptionForHR(hr);
}
I have read a few things saying the the .wmv or .asf formats are asynchronous or something. I have attempted inserting a WMAsfReader to decode which works, but once it goes to the VMR9 it gives the same behavior. Also, I have gotten it to work correctly when I comment out the IBaseFilter renderer = CreateVideoMixingRenderer9(m_graph, 1);
line and have filterGraph.Render(pins[0]);
-- the only drawback is that now it renders in an Activemovie widow of its own instead of my control, however the samplegrabber functions correctly and without any skipping. So I am thinking the bug is in the VMR9 / samplegrabbing somewhere.
Any help? I am new to this.