I know that the Apple we use the left top point as 0, 0. but OpenGL use left button as (0, 0), is there any short cuts to convert Apple's coordinate to openGL's one? thz.
I know that the Apple we use the left top point as 0, 0. but OpenGL use left button as (0, 0), is there any short cuts to convert Apple's coordinate to openGL's one? thz.