I have seen metal/plastic/water/fire/... shaders for OpenGL.
However, it it possible to render something fur-like, say a stuffed animal / teddy bear in OpenGL (I know this is possible with renderman / ray tracers, but I want to do it in OpenGl).
If you have pointers to GLSl shaders for this, please point me in the right direction.
Thanks!
[I'm guessing the answer is no since fur requires more than just shaders -- it almost requires creating geometry on the fly -- but I'd love to be proven wrong)]