1) Is their any performance loss when making a new image with bitmask transparency, drawing just a few things on it then drawing it on top of another; versus drawing the same image in the same conditions, but with the background cleared to an opaque color ?
2) What is the importance of the performance loss when drawing multiple images versus drawing one big image that includes them all ?
3) Is it better to draw small bit of images from a big image (a sprite sheet) or from their individual image ? Note I'm speaking about memory images, their representation on disk doesn't matter.