I'm trying to render a 640x480 RGB565 image using OpenGL ES on Android using GLSurfaceView and Native C code.
Initially I had a 0x0501 error with glTexImage2D, which I was able to resolve by changing the image dimensions.
But now, in the "drawFrame" call, when I do glDrawTexiOES to resnder the texture, I'm getting the following error on the Logs:
drawtex.c:89: DrawTexture: No textures enabled
I'm already doing glEnable(GL_TEXTURE_2D), is there anything else I should do?
Is there a complete example showing GLSurfaceView with native code using textures?
Thanks in advance!