First of all here are some code snippets:
public void startThread() {
this.animationThread = new Thread(this);
this.animationThread.start();
try {
this.animationThread.join();
} catch (InterruptedException e) {
e.printStackTrace();
}
}
@Override
public void run() {
pirateMainAnimation.animate();
}
public void animate() {
for (int j = 0; j < 9; j++) {
try {
Thread.sleep(250);
} catch (InterruptedException e) {
break;
}
PirateAnimationPanel.getInstance().setCurrent(j);
PirateAnimationPanel.getInstance().repaint();
}
}
I'm trying to animate some images. The thing is that I want the main thread to wait for the animation thread to finish and then to continue. I searched around, read a little bit and decided to use the join() method. It perfectly waits for the thread to finish but I doesn't animate correctly. The repaint() method gets called 2 times instead of nine. I think maybe the problem is because I used singletons. Here is the singleton implementation.
import java.awt.Graphics;
import java.awt.MediaTracker;
import javax.swing.JPanel;
import uk.ac.aber.dcs.piratehangman.animation.PirateMainAnimation;
import uk.ac.aber.dcs.piratehangman.utilityclasses.AnimationThread;
@SuppressWarnings("serial")
public class PirateAnimationPanel extends JPanel {
private int current;
private MediaTracker mTracker;
private PirateMainAnimation pirateMainAnimation;
private AnimationThread animationThread;
private PirateAnimationPanel() {
this.current = 0;
this.pirateMainAnimation = new PirateMainAnimation();
mTracker = new MediaTracker(this);
this.animationThread = new AnimationThread();
setMediaTracker();
repaint();
}
private void setMediaTracker() {
for (int i = 0; i < 9; i++) {
mTracker.addImage(
this.pirateMainAnimation.getImagesForAnimation()[i],
this.pirateMainAnimation.getImagesForAnimationID()[i]);
try {
mTracker.waitForID(this.pirateMainAnimation
.getImagesForAnimationID()[i]);
} catch (InterruptedException e) {
System.out.println("Error loading image: " + i);
}
}
}
public void playAnimation() {
this.animationThread.startThread();
}
public void paintComponent(Graphics g) {
super.paintComponents(g);
System.out.println("called");
g.drawImage(this.pirateMainAnimation.getImagesForAnimation()[current],
0, 0, this);
}
private static class PirateAnimationPanelHolder {
private static final PirateAnimationPanel pirateAnimationPanel =
new PirateAnimationPanel();
};
public static PirateAnimationPanel getInstance() {
return PirateAnimationPanelHolder.pirateAnimationPanel;
}
public void setCurrent(int current) {
this.current = current;
}
public int getCurrent() {
return current;
}
}