I want to know when an image has finished loading. Is there a way to do it with a callback?
If not, is there a way to do it at all?
I want to know when an image has finished loading. Is there a way to do it with a callback?
If not, is there a way to do it at all?
Image.onload() will often work.
To use it, you'll need to be sure to bind the event handler before you set the src attribute.
Related Links:
Example Usage:
<html>
<head>
<title>Image onload()</title>
</head>
<body>
<img src="#" alt="This image is going to load" id="sologo"/>
<script type="text/javascript">
window.onload = function () {
var logo = document.getElementById('sologo');
logo.onload = function () {
alert ("The image has loaded!");
};
setTimeout(function(){
logo.src = 'http://stackoverflow.com/Content/Img/stackoverflow-logo-250.png';
}, 5000);
};
</script>
</body>
</html>
You can use the .complete property of the Javascript image class.
I have an application where I store a number of Image objects in an array, that will be dynamically added to the screen, and as they're loading I write updates to another div on the page. Here's a code snippet:
var gAllImages = [];
function makeThumbDivs(thumbnailsBegin, thumbnailsEnd)
{
gAllImages = [];
for (var i = thumbnailsBegin; i < thumbnailsEnd; i++)
{
var theImage = new Image();
theImage.src = "thumbs/" + getFilename(globals.gAllPageGUIDs[i]);
gAllImages.push(theImage);
setTimeout('checkForAllImagesLoaded()', 5);
window.status="Creating thumbnail "+(i+1)+" of " + thumbnailsEnd;
// make a new div containing that image
makeASingleThumbDiv(globals.gAllPageGUIDs[i]);
}
}
function checkForAllImagesLoaded()
{
for (var i = 0; i < gAllImages.length; i++) {
if (!gAllImages[i].complete) {
var percentage = i * 100.0 / (gAllImages.length);
percentage = percentage.toFixed(0).toString() + ' %';
userMessagesController.setMessage("loading... " + percentage);
setTimeout('checkForAllImagesLoaded()', 20);
return;
}
}
userMessagesController.setMessage(globals.defaultTitle);
}
Jon DellOro has the right idea. More code, but much better overall support. Using the javascript Image class is better than the non-official onload.