In the Mouse event you can use e.GetPosition to get the current mouse position. This function can provide the mouse position relative to a specific element or you can just pass null.
Here is a very simple example, no hit testing or anything, just a button that you can drag around. And I used a canvas to keep it short, but you would probably do better to use a transform and translate the control to the desired position.
<Window x:Class="WpfApplication1.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow" Height="350" Width="525">
<Canvas PreviewMouseLeftButtonDown="Canvas_PreviewMouseLeftButtonDown"
PreviewMouseMove="Canvas_PreviewMouseMove"
PreviewMouseLeftButtonUp="Canvas_PreviewMouseLeftButtonUp">
<Button Name="dragButton" Width="80" Height="21" Canvas.Left="50" Canvas.Top="10">Drag Me!</Button>
</Canvas>
</Window>
using System;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Input;
namespace WpfApplication1
{
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
}
private Point _startPoint;
private bool _dragging = false;
private void Canvas_PreviewMouseLeftButtonDown(object sender, MouseButtonEventArgs e)
{
if (dragButton.CaptureMouse())
{
_startPoint = e.GetPosition(null);
_dragging = true;
}
}
private void Canvas_PreviewMouseMove(object sender, MouseEventArgs e)
{
if (_dragging)
{
Point newPoint = e.GetPosition(null);
double dx = newPoint.X - _startPoint.X;
double dy = newPoint.Y - _startPoint.Y;
Canvas.SetLeft(dragButton, Canvas.GetLeft(dragButton) + dx);
Canvas.SetTop(dragButton, Canvas.GetTop(dragButton) + dy);
_startPoint = newPoint;
}
}
private void Canvas_PreviewMouseLeftButtonUp(object sender, MouseButtonEventArgs e)
{
if (_dragging)
{
_dragging = false;
dragButton.ReleaseMouseCapture();
}
}
}
}