Hi,
I'm developing an application with two windows:
- Window 1: Renders direct draw surfaces
- Window 2: I'd like to have it do pure OpenGL calls
I don't want to mix OpenGL and DirectDraw in the same window.
I see from the Open GL FAQ (http://www.opengl.org/resources/faq/technical/mswindows.htm) that you can't mix the API calls inside the same window.
So, my question is: can one application have a window doing direct draw and another doing OpenGL?
Thanks. Jeff