I have an app that is streaming audio content and sometimes it just stops all of the suddent.
the logcat windows shows --
AudioHardware pcm playback is going to standby
and that's it.
I saw on another thread (pun intended) that someone was saying it was because he was using too many threads. Could that really be causing this? Could i give the audio thread higher priority?
Anyway to prevent the audio hardware pcm from going to standby?