import javax.swing.JFrame;
import javax.swing.JMenu;
import javax.swing.JMenuBar;
import javax.swing.JMenuItem;
@SuppressWarnings("serial")
public class Main extends JFrame {
final int FRAME_HEIGHT = 400;
final int FRAME_WIDTH = 400;
public static void main(String args[]) {
new Main();
}
public Main() {
super("Game");
GameCanvas canvas = new GameCanvas();
JMenuBar menuBar = new JMenuBar();
JMenu fileMenu = new JMenu("File");
JMenuItem startMenuItem = new JMenuItem("Pause");
menuBar.add(fileMenu);
fileMenu.add(startMenuItem);
getContentPane().add(canvas);
super.setVisible(true);
super.setSize(FRAME_WIDTH, FRAME_WIDTH);
super.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
super.setJMenuBar(menuBar);
}
}
import java.awt.Canvas;
import java.awt.Graphics;
import javax.swing.JPanel;
@SuppressWarnings("serial")
public class GameCanvas extends JPanel {
public void paint(Graphics g) {
g.drawString("hI", 0, 0);
}
}
This code causes the string to appear behind the JMenuBar. To see the string, you must draw it at (0,10). I'm sure this must be something simple, so do you guys have any ideas?