tags:

views:

25

answers:

2

For hw, I'm trying to create a "CustomButton" that has a frame and in that frame, I draw two triangles, and a square over it. It's supposed to give the user the effect of a button press once it is depressed. So for starters, I am trying to set up the beginning graphics, drawing two triangles, and a square. The problem I have is although I set my frame to 200, 200, and the triangles I have drawn I think to the correct ends of my frame size, when I run the program, I have to extend my window to make the whole artwork, my "CustomButton," viewable. Is that normal? Thanks.

Code:

import java.awt.*;
import java.awt.event.*;
import javax.swing.*;


public class CustomButton
{
    public static void main(String[] args)
    {
        EventQueue.invokeLater(new Runnable()
        {
            public void run()
            {
                CustomButtonFrame frame = new CustomButtonFrame();
                frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
                frame.setVisible(true);
            }
        });
    }
}

class CustomButtonFrame extends JFrame
{
    // constructor for CustomButtonFrame
    public CustomButtonFrame()
    {
        setTitle("Custom Button");
        setSize(DEFAULT_WIDTH, DEFAULT_HEIGHT);
        CustomButtonSetup buttonSetup = new CustomButtonSetup();
        this.add(buttonSetup);
    }

    private static final int DEFAULT_WIDTH = 200;
    private static final int DEFAULT_HEIGHT = 200;

}

class CustomButtonSetup extends JComponent
{
    public void paintComponent(Graphics g)
    {
        Graphics2D g2 = (Graphics2D) g;

        // first triangle coords
        int x[] = new int[TRIANGLE_SIDES];
        int y[] = new int[TRIANGLE_SIDES];
        x[0] = 0;   y[0] = 0;
        x[1] = 200; y[1] = 0;
        x[2] = 0;   y[2] = 200;
        Polygon firstTriangle = new Polygon(x, y, TRIANGLE_SIDES);

        // second triangle coords
        x[0] = 0;   y[0] = 200;     
        x[1] = 200; y[1] = 200;
        x[2] = 200; y[2] = 0;
        Polygon secondTriangle = new Polygon(x, y, TRIANGLE_SIDES);

        g2.drawPolygon(firstTriangle);
        g2.setColor(Color.WHITE);
        g2.fillPolygon(firstTriangle);

        g2.drawPolygon(secondTriangle);
        g2.setColor(Color.GRAY);
        g2.fillPolygon(secondTriangle);

        // draw rectangle 10 pixels off border
        g2.drawRect(10, 10, 180, 180);

    }
    public static final int TRIANGLE_SIDES = 3;
}
+1  A: 
aioobe
It's better to store the preferred dimensions in a static variable and return it in getPreferredSize(). Otherwise a new instance will be created each time getPreferredSize() is invoked, and that can happen very often depending on the layout.
Ilya Boyandin
Good point. A better solution would probably be to do a `setPreferredSize()` in the constructor of the component. Hope the OP reads this.
aioobe
+1  A: 

The DEFAULT_WIDTH and DEFAULT_HEIGHT that you set is for the entire frame, including borders, window titles, icons, etc. It's not the size of the drawing canvas itself. Thus, it is expected that if you draw something in a 200x200 canvas, it would not necessarily fit in a 200x200 window containing that canvas.

polygenelubricants