One way to do this is by using the Win32 SendInput
function. With SendInput
, you have to simulate both the key down and key up events in order for the full key press to register. To simulate Ctrl+C, you'd have to do:
- Control down
- 'C' down
- 'C' up
- Control up
pinvoke.net has some examples of SendInput
usage. One issue to be mindful of is if the key is already pressed. You can use GetAsyncKeyState
to only simulate a key down event if the key is not already down.
Below is some example code of how you could simulate Ctrl+C. With the code below, you can simply call Keyboard.SimulateKeyStroke('c', ctrl: true);
Note that this works as if the user literally pressed Ctrl+C, so the active application will behave as it always does when such an event happens (i.e. if nothing is normally copied, then nothing will be copied with this method, either).
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using System.Threading;
namespace SimulateKeys
{
static class Keyboard
{
public static void SimulateKeyStroke(char key, bool ctrl = false, bool alt = false, bool shift = false)
{
List<ushort> keys = new List<ushort>();
if (ctrl)
keys.Add(VK_CONTROL);
if (alt)
keys.Add(VK_MENU);
if (shift)
keys.Add(VK_SHIFT);
keys.Add(char.ToUpper(key));
INPUT input = new INPUT();
input.type = INPUT_KEYBOARD;
int inputSize = Marshal.SizeOf(input);
for (int i = 0; i < keys.Count; ++i)
{
input.mkhi.ki.wVk = keys[i];
bool isKeyDown = (GetAsyncKeyState(keys[i]) & 0x10000) != 0;
if (!isKeyDown)
SendInput(1, ref input, inputSize);
}
input.mkhi.ki.dwFlags = KEYEVENTF_KEYUP;
for (int i = keys.Count - 1; i >= 0; --i)
{
input.mkhi.ki.wVk = keys[i];
SendInput(1, ref input, inputSize);
}
}
[DllImport("user32.dll")]
static extern uint SendInput(uint nInputs, ref INPUT pInputs, int cbSize);
[DllImport("user32.dll")]
static extern short GetAsyncKeyState(ushort vKey);
struct MOUSEINPUT
{
public int dx;
public int dy;
public uint mouseData;
public uint dwFlags;
public uint time;
public IntPtr dwExtraInfo;
}
struct KEYBDINPUT
{
public ushort wVk;
public ushort wScan;
public uint dwFlags;
public uint time;
public IntPtr dwExtraInfo;
}
struct HARDWAREINPUT
{
public int uMsg;
public short wParamL;
public short wParamH;
}
[StructLayout(LayoutKind.Explicit)]
struct MOUSEKEYBDHARDWAREINPUT
{
[FieldOffset(0)]
public MOUSEINPUT mi;
[FieldOffset(0)]
public KEYBDINPUT ki;
[FieldOffset(0)]
public HARDWAREINPUT hi;
}
struct INPUT
{
public int type;
public MOUSEKEYBDHARDWAREINPUT mkhi;
}
const int INPUT_KEYBOARD = 1;
const uint KEYEVENTF_KEYUP = 0x0002;
const ushort VK_SHIFT = 0x10;
const ushort VK_CONTROL = 0x11;
const ushort VK_MENU = 0x12;
}
class Program
{
static void Main(string[] args)
{
Thread.Sleep(3000);
Keyboard.SimulateKeyStroke('c', ctrl: true);
}
}
}