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Are there any good resources out there detailing Perlin noise generation? I understand that most languages have noise generating libraries available, but I'm interested in creating my own for fun/experience. I've already looked at this, which seems pretty popular, but it only gives an in-depth explanation of one dimensional noise. Google searches have been relatively unhelpful so far, as most of them focus on applications instead of how to create a generator.

Books and/or websites are welcome, even if their focus is not the generation itself so long as it gives a thorough explanation of an implementation, or at least the concepts involved so I can "discover" my own.

+1  A: 

Well this link here has some decent information. There is also Ken Perlin's site. A quick search on Google provides a lot of generators and implementations in different languages.

Here is one generator I know of that has source available (scroll down to the bottom of the page).

You may also want to search around http://www.gamedev.net as there are a lot of forum posts etc. on perlin noise generation.

Casey
The first link you posted I've already commented on, though I am glad you reminded me of Ken Perlin's site. However, I would like to see some source code or examples, since he only describes 2D noise in a paragraph or two. And as I said before, Google gives plenty of hits on generators and libraries I could use, but is pretty lacking on implementations.
Chumpy
oh sorry, I have no idea how I misred your post, I added another link to the above
Casey
Awesome, that's exactly what I was looking for.
Chumpy