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544

answers:

4

I have been looking into different algorithms lately and have read quite alot about perlin noise. It seems like the only thing people use it for is to generate textures (clouds/wood grain) or to distribute trees.

What else can Perlin Noise be used for?

A: 

One related use is for fractal generated terrains.

Rune Grimstad
A: 

It can be used in 4 dimensions (i.e x,y,z, time) to create volumetric clouds that appear and disappear. Add a base movement vector that varies over time and you have wind too.

Tom Leys
+7  A: 

The best treatise on Perlin noise and things you can do with it I know is in Texturing and Modelling by Ebert, but Hugo Elias put together a rather good collection of pages on noise and other related subjects some time back which is worth a look.

I used it extensively for creating realistic-looking landscapes when I wrote a series of Landscape Visualisation programs back in the late 90 early 2000s using various forms of Perlin noise processes to handle the terrain generation. Many other programs do similar things - the wonderful Terragen for example.

I've also used it to apply realistic noise on top of other textures, for example to add 'roughness' to a Photorealistic Textile plugin for Photoshop.

Basically the charm of Perlin noise is that it's not random but turbulent, so in any case where you have a non-deterministic phenomenon it can be applied to give more 'natural' results. Defiantly a set or routines that any programmer should be familiar with as its use is appropriate in many circumstances where people tend to reach for a random number generator. For example using a Perlin function to derive variations in velocity of some modelled moving entity in a game (say due to wind or some such) works far better than applying random changes.

Cruachan
Your examples were very helpful. I am a big fan of Hugo Elias' website. Also your last paragraph explained Uses for Perlin Noise beautifully.
TandemAdam
+5  A: 

Don't forget about Worley noise too. It's a useful complement to Perlin. The paper itself is here.

http://www.cse.ohio-state.edu/~nouanese/782/lab4/ http://www.flickr.com/photos/12739382@N04/2652571038/

SPWorley
Thanks for that! I had never heard of Worley noise before. I will have to have a play with it now
TandemAdam