For the layout, I would suggest that you have an outer JPanel
that used something like a BorderLayout. It would contain the two end baskets and in the cetner another JPanel
that employs a GridLayout
to hold all of the playing baskets.
As for the classes, it looks like your Main
class is superfluous - you can just put the main
method in your Game
class and call that. The Shared
class and the Player
class do not need to be represented as GUI classes, so they can remain as is. I would suggest that you have your Basket
method extend JPanel
and override the paintComponent()
method to allow for custom painting of the beans. You have a choice with Game
, you could make it extend JFrame
or have it contain a JFrame
.