hello overflow.
I asked this question on the pv3d forum and not a single person could, or cared to answer it.
Im relatively new to 3d so i apologize if this is common sense to some.
I have a sphere , in which i am applying a CellMaterial to. Looks great. I noticed that in the papervision sdk , there is also a CellShader.
Should I be using this in congruence with the CellMaterial ? Should it be one or the other ? Is shader , a deprecated practice to Shader Material ?
My initial thoughts were that the shader applies to the whole scene , while materials can be applied uniquely to objects.
The documentation seems to show otherwise.
What benefit if any could be gained by using both a CellShader and a CellMaterial ? id really love to get some ambient inclusion in there some how.