Does OpenGL ES 2.0 still support glPushMatrix and glPopMatrix? I'm currently using these in the following way:
glPushMatrix();
glTranslatef(xLoc, yLoc, 0);
[myTexturePointer drawAtPoint:CGPointZero];
glPopMatrix();
I'm asking because I've read a few things about 2.0 "removing the matrix stack from the spec". Since I'm relatively new to OpenGL I'm not sure where to find a definitive answer.