I am looking for an overview and experience with "Online Game Engines" for First Person Shooters (FPS) and Massive Multiplayer Online (MMO) Games. The Online Games Engines should support mixing UDP and reliable UDP.
Base Frameworks:
- Lidgren (http://code.google.com/p/lidgren-network-gen3/)
- eNet (http://enet.bespin.org/)
- what else ?
Online Game Engines:
- raknet (http://www.jenkinssoftware.com/)
- Badumna (http://www.badumna.com/)
- Netdog (http://www.netdognetworks.com/index.shtml)
- Photon (http://exitgames.com/Photon)
- what else?