Im looking to use:
#define
and
#if
to allow me to simulate potentially absent hardware during unit tests. What are the rules for useing the #define statements?
i.e. what is its default scope? can I change the scope of the directive?
Im looking to use:
#define
and
#if
to allow me to simulate potentially absent hardware during unit tests. What are the rules for useing the #define statements?
i.e. what is its default scope? can I change the scope of the directive?
Although could you not go down the route of Mock objects, ala Mock.Rhinos ?
As Chris said, the scope of #define is just the file. (It's worth noting that this isn't the same as "the class" - if you have a partial type, it may consist of two files, one of which has symbol defined and one of which doesn't!
You can also define a symbol project-wide, but that's done with project properties or a compiler switch rather than being specified in source code.
Yes as Chris mentioned, its scope is the whole file. You can use the defined keyword anywhere in the file.
i.e;
#define something
... some code ...
and in any method, class body or namespace, you could use it like;
#if something
... some conditional code ...
#else
... otherwise ...
#endif
The scope of a preprocessor directive starts when it's parsed from the source and persists until directed otherwise. If you do want to limit the scope of a preprocessor directive, use the "undef" declaration it switch off when your done with it.
#include <iostream>
using namespace std ;
int main()
{
#define someString "this is a string"
cout<<someString<<endl;
#undef someString // scope of someString ends here
cout<<someString<<endl; //this causes a compile error
return 0 ;
}