i'm having a difficult time understanding how to control the z property of display objects in a 3D space. i know how depth works, but what i don't understand is how i can get the maximum depth, or the number at which the display object just disappears into the background.
i assume depth is based on the stage's width and height, and that is why assigning the same depth of the same display object appars mismatched with different stage sizes.
so how can i appropriately measure depth?