I'll simply title this in concordance with my Pac-Man game that I want to make.
I was suggested to perhaps start with a programming language or platform that uses less overhead than, say, DirectX. I can agree to that, especially because then I can focus on the design of the game rather than the implementation- something I think is more important at this stage.
I was wondering what merits Processing has as a language capable of creating simple games. The creation of images seems almost trivially easy, which allows me a lot of play-room to mess with the algorithms. However, I wanted to know if the language is suited for a game and possibly resource-intensive code?
At first glance, this looks almost like a simplified version of Actionscript, a language that tries to easily produce images. ActionScript is something I have already programmed in, but do not like. The language, for some reason, isn't that appealing to me. Processing isn't so much either but I feel the image processing capabilities of this make it outweigh my negative view of the syntax.
So my question is, what are the people's experience with Processing, and am I really justified in comparing it to ActionScript? Is it suitable for creating games at all? I figure with all the comfort and ease I have creating images, I feel the speed of the program as a whole would be decreased, especially when I introduce algorithms.
Furthermore, if it is suitable for creating a simple pac-man game, should I try ActionScript instead anyway?