There are several techniques, I'd like some feedback on the pros/cons of them. As far as I know there are :
- "Raster" technique
Have to use images, and it is not a real overlay, just another object in the 3D scene. Other bjects could hide it.
- the Canvas3D "postRender" technique http://stackoverflow.com/questions/2559220/java3d-painting-2d-hud-over-a-canvas3d
Easy but I cannot get rid of the flickering
Are there other techniques I am not aware of ? Would it be easier to use another library like LWJGL or JME ?