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129

answers:

1

Hey guys,

So I have all these classes put together for all the connectivity between Predators and Prey and the world. The only thing I'm really stumped on is the run() method for the Predator class (how they hunt).

The theory is simple. The predators have to gather around the Prey on it's North, South, East and West side, and the DataChannel class will notice that and capture the prey and take it off the map. But my job is to get this to happen, by having the Predators communicate with one another, and then chase and hunt down the Prey (who I programmed to move randomly).

Here's all the classes. Remember, the run() method for the Predator class is where I'm stumped. Everything else is how I want it to be. Any help?

/**

    Predator class, with no "hunting" functionality.
*/

import java.io.*;
import javax.imageio.ImageIO;
import java.util.ArrayList;

import javaclient2.*;
import javaclient2.structures.*;

public class Predator extends Thread
{
    private Position2DInterface position_interface = null;
    private BlobfinderInterface blob_finder = null;
    private PlayerClient playerClient = null;
    private DataChannel dc = null;
    private String name = "";

    public Predator(String name, DataChannel dc, int id, float x, float y){
        this.name = name;
        this.playerClient = new PlayerClient("localhost", 6665);
        blob_finder = playerClient.requestInterfaceBlobfinder(id, 
                PlayerConstants.PLAYER_OPEN_MODE);
        position_interface = playerClient.requestInterfacePosition2D(id, 
                PlayerConstants.PLAYER_OPEN_MODE);
        playerClient.runThreaded (-1, -1);

        //wait until the intefaces are ready before doing anything
        while(!blob_finder.isDataReady() || 
                    !position_interface.isDataReady()) {
            try{
                sleep(100);
            }catch(Exception e){
                System.err.println("Error sleeping!");
                e.printStackTrace();
                System.exit(-1);
            }
        }

        PlayerPose pp = new PlayerPose();
        pp.setPx(x);
        pp.setPy(y);
        position_interface.setOdometry(pp);

        this.dc = dc;
        dc.registerPredator(name, position_interface);

    }

    /**
     * @param recipient The predator to deliver the message to.
     * @param msg The message.
     *
     * Deliver a message to another predator.
     *
     */
    public void sendMessage(String recipient, Object msg){
        dc.sendMessage(recipient, msg);
    }

    /**
     * @param msg The message.
     *
     * Deliver a message to all other predators.
     *
     */
    public void broadcastMessage(Object msg){
        for(String predator : dc.getPredators()){
            sendMessage(predator, msg);
        }
    }

    /**
     *
     * Get the next message from other predators.
     *
     * @return The next message, or null if there are no unread messages. 
     *
     */
    public Object getMessage(){
        return dc.getMessage(this.name);
    }



    public void run(){
        // hunt the prey!
        System.out.println("There are " + dc.numLivingPreys() + 
                " left to capture!");



    }
}

import java.util.concurrent.ConcurrentLinkedQueue;
import java.util.concurrent.ConcurrentHashMap;
import java.util.Vector;
import java.util.Set;

import javaclient2.*;
import javaclient2.structures.*;

/**

    Object that records all of the predator locations, and kills prey when
    they have been captured.

*/

public class DataChannel extends Thread{

    static final float FUDGE_FACTOR = 1;
    static final float CAPTURE_RANGE = 5;

    private ConcurrentHashMap<String, Position2DInterface> pred_pids = 
            new ConcurrentHashMap<String, Position2DInterface>();

    private ConcurrentHashMap<String, Position2DInterface> prey_pids = 
            new ConcurrentHashMap<String, Position2DInterface>();

    private ConcurrentHashMap<String, Prey> preys = 
            new ConcurrentHashMap<String, Prey>();

    private ConcurrentHashMap<String, ConcurrentLinkedQueue<Object>> msgs = 
            new ConcurrentHashMap<String, ConcurrentLinkedQueue<Object>>();


    public void registerPredator(String name, Position2DInterface pid){
        pred_pids.put(name, pid);
        msgs.put(name, new ConcurrentLinkedQueue<Object>());
    }

    public void registerPrey(String name, Position2DInterface pid, Prey prey){
        prey_pids.put(name, pid);
        preys.put(name, prey);
    }

    public int numLivingPreys(){
        return preys.size();
    }

    public Set<String> getPredators(){
        return msgs.keySet();
    }

    public void sendMessage(String recipient, Object msg){
        (msgs.get(recipient)).add(msg);
    }

    public Object getMessage(String recipient){
        return (msgs.get(recipient)).poll();
    }

    public float getPredX(String predator){
        try{
            return (pred_pids.get(predator)).getX();
        }catch(Exception ex) {}

        return -1.0f;
    }

    public float getPredY(String predator){
        try{
            return (pred_pids.get(predator)).getY();
        }catch(Exception ex) {}

        return -1.0f;
    }

    public float getPreyX(String prey){
        try{
            return (prey_pids.get(prey)).getX();
        }catch(Exception ex) {}

        return -1.0f;
    }

    public float getPreyY(String prey){
        try{
            return (prey_pids.get(prey)).getY();
        }catch(Exception ex) {}

        return -1.0f;
    }



    public void run(){
        while(true){
            try{
                sleep(100);
            }catch(Exception e){
                System.err.println("Error sleeping!");
                e.printStackTrace();
                System.exit(-1);
            }

            //get the location of each predator
            Vector<Float> xpos = new Vector<Float>();
            Vector<Float> ypos = new Vector<Float>();
            Vector<String> pred_names= new Vector<String>();
            for(String predator : pred_pids.keySet()){
                if(pred_pids.get(predator) == null){
                    System.err.println("pred_pids does not have " + predator);
                    System.exit(-1);
                }
                xpos.add(getPredX(predator));
                ypos.add(getPredY(predator));
                pred_names.add(predator);
            }

            //for each prey, see if all of the four positions are guarded
            for(String prey : prey_pids.keySet()){
                boolean north = false;
                boolean south = false;
                boolean east = false;
                boolean west = false;

                if(prey_pids.get(prey) == null){
                    System.err.println("prey_pids does not have " + prey);
                    System.exit(-1);
                }
                float prey_x = getPreyX(prey);
                float prey_y = getPreyY(prey);

                for(int i=0; i < xpos.size(); i++){
                    //NORTH
                    if(Math.abs(xpos.get(i) - prey_x)<FUDGE_FACTOR &&
                            (ypos.get(i) - prey_y) > 0 &&
                            (ypos.get(i) - prey_y) < CAPTURE_RANGE){
                        north = true;
                    }

                    //SOUTH
                    if(Math.abs(xpos.get(i) - prey_x)<FUDGE_FACTOR &&
                            (prey_y - ypos.get(i)) > 0 &&
                            (prey_y - ypos.get(i)) < CAPTURE_RANGE){
                        south = true;
                    }

                    //EAST
                    if(Math.abs(ypos.get(i) - prey_y)<FUDGE_FACTOR &&
                            (xpos.get(i) - prey_x) > 0 &&
                            (xpos.get(i) - prey_x) < CAPTURE_RANGE){
                        east = true;
                    }


                    //WEST
                    if(Math.abs(ypos.get(i) - prey_y)<FUDGE_FACTOR &&
                            (prey_x - xpos.get(i)) > 0 &&
                            (prey_x - xpos.get(i)) < CAPTURE_RANGE){
                        west = true;
                    }


                }

                //prey is boxed in
                if(north && south && east && west){
                    (preys.get(prey)).die();
                    preys.remove(prey);
                    prey_pids.remove(prey);
                }
            }

            if(preys.size() == 0){
                System.err.println("Congratulations: All prey are captured.");
                System.exit(0);
            }
        }
    }
}

import javaclient2.structures.*;
import javaclient2.*;
import java.util.Random;

/**

    Prey class.

*/

public class Prey extends Thread{

    private final int ROTATE_SECONDS = 500;
    private final int MOVE_SECONDS = 3000;
    private final int WAIT_SECONDS = 8000;
    private final int WAIT_JITTER = 4000;
    private Position2DInterface position_interface = null;
    private PlayerClient playerClient = null;
    private DataChannel dc = null;
    private String my_name = null;
    private boolean keep_going = true;
    Random rand = new Random();


    public Prey(String name, DataChannel dc, int id, float x, float y){
        this.playerClient = new PlayerClient("localhost", 6665);
        position_interface = playerClient.requestInterfacePosition2D(id, 
                PlayerConstants.PLAYER_OPEN_MODE);
        playerClient.runThreaded (-1, -1);

        this.dc = dc;
        this.my_name = name;

        while(!position_interface.isDataReady()) {
            try{
                sleep(100);
            }catch(Exception e){
                System.err.println("Error sleeping!");
                e.printStackTrace();
                System.exit(-1);
            }


        }

        PlayerPose pp = new PlayerPose();
        pp.setPx(x);
        pp.setPy(y);
        position_interface.setOdometry(pp);

        dc.registerPrey(name, position_interface, this);

    }

    public float getX(){
        try{
            return position_interface.getX();
        }catch(Exception ex) {}

        return -1.0f;
    }

    public float getY(){
        try{
            return position_interface.getY();
        }catch(Exception ex) {}

        return -1.0f;
    }

    public void run(){


        float old_x = getX();
        float old_y = getY();

        while(keep_going){
            float current_x = getX();
            float current_y = getY();
            float x, y;

            if(current_x <=0){
                if(rand.nextFloat() < 0.75)
                    x = rand.nextFloat()*6;
                else
                    x = rand.nextFloat()*-6;
            }else{
                if(rand.nextFloat() < 0.75)
                    x = rand.nextFloat()*-6;
                else
                    x = rand.nextFloat()*6;
            }

            if(current_y <=0){
                if(rand.nextFloat() < 0.75)
                    y = rand.nextFloat()*12;
                else
                    y = rand.nextFloat()*-12;
            }else{
                if(rand.nextFloat() < 0.75)
                    y = rand.nextFloat()*-12;
                else
                    y = rand.nextFloat()*12;
            }

            PlayerPose pp = new PlayerPose();
            pp.setPx(x);
            pp.setPy(y);

            position_interface.setVelocity(pp, 0);
            sleep(MOVE_SECONDS);

            position_interface.setSpeed(0.0f, 0.0f);
            sleep(WAIT_SECONDS + rand.nextInt() % WAIT_JITTER);
        }

        position_interface.setSpeed(9999.0f, 0.0f);

    }



    public void sleep(int ms){
        try{
            Thread.sleep(ms);
        }catch(Exception e){
            System.err.println("Error sleeping.");
            e.printStackTrace();
            System.exit(-1);
        }
    }


    public float angle_diff(float current, float desired)
    {
        float diff = desired - current;

        while(diff > 180.0f) diff -= 360.0f;
        while(diff < -180.0f) diff += 360.0f;

        return diff;
    }


    public float fix_angle(float f){
        while(f < 0.0f) f += 360.0f;
        while(f > 360.0f) f -= 360.0f;
        return f;
    }


    public void die(){
        System.err.println("Prey \"" + this.my_name + "\" has been killed!");
        this.keep_going = false;
    }

}

public class Driver{
    public static void main(String args[]){

        DataChannel dc = new DataChannel();

        //instantiate the predators
        Predator pred1 = new Predator("pred1", dc, 0, 0, 13);
        Predator pred2 = new Predator("pred2", dc, 1, 0, 0);
        Predator pred3 = new Predator("pred3", dc, 2, 0, -13);
        Predator pred4 = new Predator("pred4", dc, 3, -13, -8);
        Predator pred5 = new Predator("pred5", dc, 4, -13, 8);

        //instantiate the prey
        Prey prey1 = new Prey("prey1", dc, 5, 18, 18);
        Prey prey2 = new Prey("prey2", dc, 6, 18, -18);
        Prey prey3 = new Prey("prey3", dc, 7, 18, -9);
        Prey prey4 = new Prey("prey4", dc, 8, 18, 9);

        //start all the threads
        dc.start();

        pred1.start();
        pred2.start();
        pred3.start();
        pred4.start();
        pred5.start();

        prey1.start();
        prey2.start();
        prey3.start();
        prey4.start();
    }
} 
+1  A: 

The predators don't actually need to communicate. They just need to locate prey, and move as close as possible to it.

So, if p1 and p2 represents predators and o1 represents prey:

   A  B  C  D
0  .  .  .  .
1  .  p2 .  .
2  .  .  p1 .
3  .  .  o1 .

p1 is as close as it can get to o1, so it stays put.
p2, however, can get closer by moving to B3.

Now, in your sample code, you have 4 predators and 5 prey. This could lead to a case where there are not enough predators focused on one prey to eliminate it. For that to work, you need a heuristic like: "prefer the prey with the most predators".

You may also need to consider the case where both sides are equal. You could wind up with one predator per prey. That can be handled by having predators give up if a period elapses without their prey being eliminated. You will want to include some randomness so that not all the predators give up at the same time. Something like baseGiveUpTime + (int)(2 * numPred * Math.random())

Devon_C_Miller
Good input. However, I actually have 5 predators and 4 prey, so there should always be more than enough Predators to capture the prey. My main question however, is how do I go about implementing this?
Scott
Get the lists of prey and predators (presumably from your dc). Create a list of prey ordered by the number of adjacent predators (descending) and distance (ascending). If adjacent to prey and the timeout has't expired, do nothing. If the timeout has expired, mark the current prey as invalid, and resume movement toward the next prey. Otherwise, move toward the first prey on the list.
Devon_C_Miller
I somewhat understand how you are conceptualizing this, although I am having some trouble visualizing exactly what you mean.
Scott