I'd start by a drawing a class diagram with all the relationships and implement only the classes that are necessary according to the requirements of your application.
You can use an anemic approach (attributes plus getters and setters) to keep things simple and avoid the step of writing business logic in the same step. With an anemic model, the logic would go into a corresponding Service class. That way you can consider Use Cases later on.
I know some people don't appreciate this way of doing things but it does help with maintenance and avoids some dependency issues.
Answer to devoured elysium's question below:
In terms of analysis, starting with Use cases (What) and then proceeding to the class diagram (How) sounds like a good rule of thumb. Personally, I'd do the Sequence diagram (When and Who?) afterwards as you'd need to know between which processes/objects messages need to be sent.
Beyond that my take on things is that UML is simply a way to model a system/projet and not a methodology by itself (unlike Merise, RAD, RUP, Scrum, etc.). There is nothing stopping someone starting off with any diagram as long as they have the sufficient information to complete it. In fact, they should be done simultaneously since each of the diagrams is a different perspective of the same system/projet.
So, all in all it depends on how you go about the analysis. During my studies I was taught the the rigid waterfall approach where you do a complete analysis from start to finish before producing some code. However, things can be different in practise as the imperative might be to produce a working application in the least time possible.
For example, I was introduced to the Scrum methodology recently for an exercise involving the creation of a web site where people can post their fictions (see http://www.tome1.net/). As there was a time constraint and a clear vision of what should be achieved, we started right away with a barebones class diagram to represent the domain model. The Use cases was then deduced from a series of mock screens we'd produced.
From memory, the classes were Story, Chapter, User and Category. This last class was phased out in favour of a more flexible Tag class. As you'd imagine, the complete class diagram of the existing project would be much more complex due to applying domain driven design and the specificities of the Java programming language.
This approach could be viewed as sloppy. However, a web site like this could easily be made in a couple of weeks using an iterative process and still be well designed. The advantage it has over the waterfall approach is that you can continually adjust requirements as you go. Frequent requirements changing is a reality as people will often change their minds and the possibility of producing a working application after each iteration allows one to stay on course so to speak.
Of course, when you're presenting a project to a client a complete analysis with UML diagrams and some mock screens would be preferrable so they have an idea of what you're offering. This is where the UML comes in. Once you've explained some the visual conventions, an individual should be able to understand the diagrams.
To finish off, if you're in the situation where you're trying to determine what a client wants it's probably a good idea to gradually build up a questionnaire you can bring with you. Interviewing a person is the only way you can determine what concepts/features are really needed for an application and you should expect to go back in order to clarify certain aspects. Another tip would be to do some quick research on the web when you're confronted with a subject matter you're unfamiliar with.
In your example, this would be to go through the basics of anatomy. Among other things, this will help you decide what the model should contain and what granularity it should have (What group of organs should be considered? How precise does it need to be? Do only the organs need to modelled or should they be decomposed into their constituents like tissues, cells, chemical composition, etc. ?).