Ahoy,
I'm working on an OpenGL ES based game for Android using the NDK. My application is targeted towards SDK 1.6 and above.
I seem to be having a problem creating a canvas of the phones native size. My rendering is done through a native gameloop that uses OpenGL 1.0. I'm using the emulator and that gives me a 480x320 canvas -- this is totally fine. Then, when I run the same application on my HTC Desire which has a native resolution of 800x480 I'm getting a canvas of 533x320.
Anyone have any information on how to deal with/solve this? Any other information about this is also appreciated.
Thanks in advance!