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Occasionally when I have a lot going on in my app, and I am playing a number of sounds using SoundPool, my app just completely freezes. Looking at the logs, I see this: I/AudioHardwareMSM72XX( 56): AudioHardware pcm playback is going to standby.

My app must then be force closed and restarted. Does anyone know what may be causing this, or a possible workaround? I cannot reproduce this in the emulator - only on my HTC Hero, so I am wondering if this may be a device specific bug.