I've been playing with Code Contracts and I really like what I've seen so far. They encourage me to evaluate and explicitly declare my assumptions, which has already helped me to identify a few corner cases I hadn't considered in the code to which I'm adding contracts. Right now I'm playing with trying to enforce more sophisticated invariants. I have one case that currently fails proving and I'm curious if there is a way I can fix this besides simply adding Contract.Assume calls. Here is the class in question, stripped down for ease of reading:
public abstract class MemoryEncoder
{
private const int CapacityDelta = 16;
private int _currentByte;
/// <summary>
/// The current byte index in the encoding stream.
/// This should not need to be modified, under typical usage,
/// but can be used to randomly access the encoding region.
/// </summary>
public int CurrentByte
{
get
{
Contract.Ensures(Contract.Result<int>() >= 0);
Contract.Ensures(Contract.Result<int>() <= Length);
return _currentByte;
}
set
{
Contract.Requires(value >= 0);
Contract.Requires(value <= Length);
_currentByte = value;
}
}
/// <summary>
/// Current number of bytes encoded in the buffer.
/// This may be less than the size of the buffer (capacity).
/// </summary>
public int Length { get; private set; }
/// <summary>
/// The raw buffer encapsulated by the encoder.
/// </summary>
protected internal Byte[] Buffer { get; private set; }
/// <summary>
/// Reserve space in the encoder buffer for the specified number of new bytes
/// </summary>
/// <param name="bytesRequired">The number of bytes required</param>
protected void ReserveSpace(int bytesRequired)
{
Contract.Requires(bytesRequired > 0);
Contract.Ensures((Length - CurrentByte) >= bytesRequired);
//Check if these bytes would overflow the current buffer););
if ((CurrentByte + bytesRequired) > Buffer.Length)
{
//Create a new buffer with at least enough space for the additional bytes required
var newBuffer = new Byte[Buffer.Length + Math.Max(bytesRequired, CapacityDelta)];
//Copy the contents of the previous buffer and replace the original buffer reference
Buffer.CopyTo(newBuffer, 0);
Buffer = newBuffer;
}
//Check if the total length of written bytes has increased
if ((CurrentByte + bytesRequired) > Length)
{
Length = CurrentByte + bytesRequired;
}
}
[ContractInvariantMethod]
private void GlobalRules()
{
Contract.Invariant(Buffer != null);
Contract.Invariant(Length <= Buffer.Length);
Contract.Invariant(CurrentByte >= 0);
Contract.Invariant(CurrentByte <= Length);
}
}
I'm interested in how I can structure the Contract calls in ReserveSpace so that the class invariants are provable. In particular, it complains about (Length <= Buffer.Length) and (CurrentByte <= Length). It's reasonable to me that it can't see that (Length <= Buffer.Length) is satisfied, since it's creating a new buffer and reassigning the reference. Is my only option to add an Assume that the invariants are satisfied?