Tween should work with any public variables of an object so you can define a public property on your class and have it work. By default variables on the timeline are public so you can just refer to those by name if you aren't inside a class. I also see no problem with what you are doing so if you are happy with it then don't worry too much about it.
So on the main timeline:
import fl.transitions.Tween;
import fl.transitions.easing.None;
var val:Number = 100;
var distanceTween:Tween = new Tween(this, "val", None.easeNone, 0, this.val, 5, true);
Or insides a class:
package
{
import fl.transitions.Tween;
import fl.transitions.easing.None;
import flash.display.Sprite;
public class ClassTweenTest extends Sprite
{
public var val:Number;
private var distanceTween:Tween
public function ClassTweenTest()
{
val = 100;
distanceTween = new Tween(this, "val", None.easeNone, 0, this.val, 5, true);
}
}
}
I'd strongly urge you to learn to use a good tween engine like Tweener, TweenLite or gTween since they can give you a lot more flexibility within a much saner interface.