I'm trying to set up a menu. Because this menu can have a varying number of entries, I'm generating it instead of hard-coding it. The Menu object contains an Array of MenuEntry objects, and each MenuEntry has a framework.Button object which contains the text and box that actually gets drawn to the screen. I can add a MouseEvent.Click event to the Button, but not the MenuEntry. If I do it that way, though, I'm unable to access the data in the MenuEntry object that contains the button, so I don't know which MenuEntry was clicked.
The only solution I can think of involves checking the mouse position against the position of each MenuEntry, depending on the number of Menu Entries. This does not seem like the right way to do it, though, as it is not scalable. I tried having the MenuEntry class extend the Button class, so theoretically, the MenuEntry itself could dispatch mouse click events, but that didn't work.