I'm trying to find a way to check to see if a current EGLContext exists and is ready to use on Android. By specification, I've tried using
((EGL10)EGLContext.getEGL()).eglGetCurrentContext()
and then comparing it to EGL10.EGL_NO_CONTEXT (tried .equals() and != ). However, even though through debugging it 'seems' that it is returning an instance of 'EGL_NO_CONTEXT' (seems meaning all the internal values are uninitialized) however no matter what comparison I do I can't get it to work.
Anyone know of another/proper method to get this done? I don't want to do it by throwing a random GL call and catching the EGLError...