In previous versions of JOGL, I could create a Texture from a BufferedImage using the following handy function:
public static Texture makeTextureFromBufferedImage(BufferedImage b) {
return TextureIO.newTexture(b,true);
}
Now however in the latest JOGL release the TextureIO.newTexture method doesn't seem to accept a BufferedImage any more.
So what is now the recommended way to create a Texture from a BufferedImage?