views:

124

answers:

2

I am new to Android Development. What I want is to know how I have to begin thinking to program a neat, sexy GUI. I guess the android.opengl API is a good starting point.

Let's say we wanna create something like a simplified 3D-Pool-Billard-Game: You see the table from the top and you have on the table the balls. You want to make them realistic (shadow, gloss).

Questions on my mind are:

  • What kind of Graphics do I need?
  • How to begin coding?
  • What kind of classes do I need? For each element (ball, table, ..)?
  • Where to create and encapsulate the "3D-ness"?

If you know better/additional questions, just add them or/and let me know in which direction I have to think in this case of developing.

My skills/background on Java: I've programmed a lot in Java EE and used to handle graphical output with JSP/JSF. So this mobile SE for Android is new to me. Hope to get some intersting stuff together for a smooth access.

Chris

+1  A: 

I think a good start point would be GoogleIO 2010 presentation by Chris Pruett.

Macarse
A: 

I'd recomend using a existing 3d engine, else your in for a lot of work. http://www.jpct.net/jpct-ae/ isn't a bad one and has a flexible license.