Hi there,
I am used to XNA like structures:
- LoadContent
- Update
- Draw
Now based on these 3 main methods my game objects inherit from them. In XNA I as non-professional and non-game-programmer was badly forced to think in these blocks. Well add a Sprite baseClass, inherit from DrawableGameComponent. Now create the WarriorSprite class for the gameobject Warrior.
etc. etc.
I totally get lost in this structures, but I simply want to program a game, not an engine. I do not want to deal with extra ordinary rendering code each time I want to add an entity to my game. In addition to that, I never got used to in any tutorial how to let 2 objects to interact.... My focus should lie on porting the game mechanism from game design to code.
Now I found Ogre(3D), and I hoped this engine offers this functionality. The wiki could not answer my question really.
regards,