Hi, I'm having problems with a pathfinder (it's my first, so that was to be expected) : it doesn't always take the shortest way. For example, if I want to go one square down, the path will be : one square left, one down, one right.
public void getSquares(){
actPath = new String[Map.x][Map.y];
isDone = new boolean[Map.x][Map.y];
squareListener = new SquareListener[Map.x][Map.y];
getSquares2(x,y,0,new String());
}
public void getSquares2(int x, int y, int movesused, String path){
boolean test1 = false;
boolean test2 = false;
test1 = (x < 0 || y < 0 || x > Map.x || y > Map.y);
if(!test1){
test2 = Map.landTile[y][x].masterID != 11;
}
if(movesused <= 6 && (test1 || test2)){
addMoveSquare2(x,y, path);
getSquares2(x+1,y,movesused+1,path+"r");
getSquares2(x,y+1,movesused+1,path+"d");
getSquares2(x,y-1,movesused+1,path+"u");
getSquares2(x-1,y,movesused+1,path+"l");
}
}
public void addMoveSquare2(int x, int y, String path){
if(x >= 0 && y>=0 && x < Map.x && y < Map.y && (actPath[x][y] == null || actPath[x][y].length() > path.length())){
if(squareListener[x][y] == null){
actPath[x][y] = new String();
actPath[x][y] = path;
JLabel square = new JLabel();
square.setBounds(x*16,y*16,16,16);
square.setIcon(moveSquare);
squareListener[x][y] = new SquareListener(x,y,path);
square.addMouseListener(squareListener[x][y]);
Map.cases.add(square);
}
else{
squareListener[x][y].path = path;
}
}
}
SquareListener is a simple MouseListener which print the square's location and the path to it. Map.x, Map.y are the map size. getSquares2 is called with the start point, and draw every squares that are 6 moves away, and consider every case with the value "11" as obstacle.
Can you please help me finding what I've done wrong ?
Here is a screenshot of the result : http://img808.imageshack.us/img808/96/screen.gif The red squares are the possible goal. The real one will be defined only when the player click on one square (the MouseListener being SquareListener, it's supposed to know the path to take). The houses are the cases with a value of "11", the obstacles.