Hey guys,
Long story short, every 60th of a second I have a relatively small buffer (256x240) of RGBA data (8 bits per component, 4 bytes per pixel) that is refreshed with new data, and I want to display it (I guess inside an NSView, but anything is welcome). What's the most straightforward way to do it? Building a CGImageRef from a CGBitmapContext to write it to the CGContextRef obtained from the NSGraphicsContext seems a bit convoluted.