Hi
I have made a model using Sketchup, and have tested rendering it using Blender and it looks great.
However loading it in XNA has two problems.
1. One of the textures becomes see-thru not entierly transparent but items below on the inside of the model is visible (this is not the case in blender).
2. I have a rounded part on the model that is divided into smaller parts and the texture gets out of sync (the posisioning is all wrong).
I have tested exporting the model to 3ds and then use blender to save it as fbx (to eliminate any problems with Sketchup). I have also tried using AutoDesks FBX Converter, same problems =(
I'm using myModel.Draw(World, View, Projection); to render the model.
Any suggestions?
/Jimmy