Hi,
I'd like to implement an object, that bounds values within a given range after arithmetic operations have been applied to it. The code below works fine, but I'm pointlessly rewriting the methods. Surely there's a more elegant way of doing this. Is a metaclass the way to go?
def check_range(_operator):
def decorator1(instance,_val):
value = _operator(instance,_val)
if value > instance._upperbound:
value = instance._upperbound
if value < instance._lowerbound:
value = instance._lowerbound
instance.value = value
return Range(value, instance._lowerbound, instance._upperbound)
return decorator1
class Range(object):
'''
however you add, multiply or divide, it will always stay within boundaries
'''
def __init__(self, value, lowerbound, upperbound):
'''
@param lowerbound:
@param upperbound:
'''
self._lowerbound = lowerbound
self._upperbound = upperbound
self.value = value
def init(self):
'''
set a random value within bounds
'''
self.value = random.uniform(self._lowerbound, self._upperbound)
def __str__(self):
return self.__repr__()
def __repr__(self):
return "<Range: %s>" % (self.value)
@check_range
def __mul__(self, other):
return self.value * other
@check_range
def __div__(self, other):
return self.value / float(other)
def __truediv__(self, other):
return self.div(other)
@check_range
def __add__(self, other):
return self.value + other
@check_range
def __sub__(self, other):
return self.value - other