Hi,
I'm currently writing an Android game using surfaceView. I've optimized the game as much as possible and it runs quite smoothly. However, I have collision detection incorporated which is a bit messy. I would like to do collision detection by reading pixels directly from the canvas. Is this possible to do? The closest to this that I have found was to attach a new bitmap to the canvas using setBitmap. Then when I drew to the canvas, the bitmap would be updated. Would this be the way to go? Thanks.