Hi all,
I am facing a situation that I have problem understanding...
I am writing a little Drag and Drop game that comes with its own solution. Game starts on frame 1, solution of frame 150.
To show the solution, I chose to display all drag items in their original position and fade them out one by one while concurrently fading in another instance in the correct position.
In the "game" part, I made sure that all dragged items get added back to the stage to ensure that drags would not pass behind other drag-able objects. So at the end of my drag function, I added the line "this.parent.parent.addChild(this.parent)".
Where I get puzzled, is when I click the solution button, all dragged instances remain in place and no longer respond to Timeline actions. If I take out the "this.parent.parent.addChild(this.parent)" bit, all work fine (except for being able to drag behind other object)
Can someone explain this behavior to me?
TIA